Index: base/applications/games/spider/spigame.cpp =================================================================== --- base/applications/games/spider/spigame.cpp (revision 57813) +++ base/applications/games/spider/spigame.cpp (working copy) @@ -249,7 +249,8 @@ int i, max = NUM_ONECOLOR_CARDS - dragcards.NumCards() - 1; /* Dragged cards have been checked to be in order, check stack cards */ - if (stackLookingGood(mystack, max)) + if (mystack[0].Suit() == dragcard.Suit() && + stackLookingGood(mystack, max)) { CardStack s = stackobj.GetCardStack(); CardStack f; @@ -279,8 +280,8 @@ { int i, pos; - /* Compute the value for yRowStackCardOffset based on the height of the card, so the card number isn't hidden on larger cards */ - yRowStackCardOffset = (int)(__cardheight / 6.7); + /* Compute the value for yRowStackCardOffset based on the height of the card, so the card number and suite isn't hidden on larger cards except Ace */ + yRowStackCardOffset = (int)(__cardheight / 6.4); pDeck = SpiderWnd.CreateRegion(0, true, 0, 0, -15, 0); pDeck->SetFaceDirection(CS_FACE_DOWN, 0);