spigame.cpp /* Game finished successfully */ void GameFinished() { /* Add these two lines */ if (GetCapture()) ReleaseCapture(); SpiderWnd.EmptyStacks(); MessageBox(SpiderWnd, MsgWin, szAppName, MB_OK | MB_ICONINFORMATION); if( IDYES == MessageBox(SpiderWnd, MsgDeal, szAppName, MB_YESNO | MB_ICONQUESTION) ) { NewGame(); } else { fGameStarted = false; } }