Log Started at Saturday, August 05, 2017 11:27:40 FileVersion: 1.1.3.1395 ProductVersion: 1.1.3.1395 --- CPU detection --- Number of system processors: 1 Number of available processors: 1 Processor 0: CPU: GenuineIntel Intel(R) Core(TM) i5-5200U CPU @ 2.20GHz Family: 6, Model: 13, Stepping: 4 FPU: on-chip CPU Speed (estimated): 2191.296703 MHz MMX: present SSE: present 3DNow!: not present Serial number not present or disabled --------------------- OS User name: 'Administrator' File System Initialization Stream Engine Initialization Script System Initialization Loading system configuration Lua cvar: (ca_ambient_light_intensity,0.2) Lua cvar: (ca_ambient_light_range,0) Lua cvar: (ca_EnableDecals,0) Lua cvar: (cl_installshieldversion,44) Lua cvar: (cl_lazy_weapon,0.0000) Lua cvar: (cl_projectile_light,0) Lua cvar: (cl_punkbuster,0) Lua cvar: (cl_saveubipassword,1) Lua cvar: (cl_weapon_fx,2) Lua cvar: (cl_weapon_light,0) Lua cvar: (e_active_shadow_maps_receving,0) Lua cvar: (e_beach,0) Lua cvar: (e_brushes_merging,1) Lua cvar: (e_cgf_load_lods,1) Lua cvar: (e_decals,0) Lua cvar: (e_decals_life_time_scale,0.500000) Lua cvar: (e_detail_texture_quality,0) Setting e_EntitySuppressionLevel to 2 Lua cvar: (e_flocks,0) Lua cvar: (e_light_maps_quality,0) Lua cvar: (e_max_entity_lights,2) Lua cvar: (e_obj_lod_ratio,5.000000) Lua cvar: (e_overlay_geometry,0) Lua cvar: (e_particles_lod,0.500000) Lua cvar: (e_particles_max_count,512) Lua cvar: (e_shadow_maps,0) Lua cvar: (e_shadow_maps_from_static_objects,1) Lua cvar: (e_shadow_maps_view_dist_ratio,10.000000) Lua cvar: (e_shadow_spots,0) Lua cvar: (e_stencil_shadows,0) Lua cvar: (e_stencil_shadows_only_from_strongest_light,1) Lua cvar: (e_use_global_fog_in_fog_volumes,1) Lua cvar: (e_vegetation_min_size,2.200000) Lua cvar: (e_vegetation_sprites_distance_ratio,0.900000) Lua cvar: (es_CharZOffsetSpeed,2.0) Lua cvar: (es_EnableCloth,0) Setting ExitOnQuit to 1 Lua cvar: (fs_homepath,) Lua cvar: (g_gore,2) Lua cvar: (g_language,polish) Lua cvar: (g_playerprofile,default) Lua cvar: (g_serverprofile,) Lua cvar: (g_timezone,0) Lua cvar: (game_GliderBackImpulse,2.5f) Lua cvar: (game_GliderDamping,0.15f) Lua cvar: (game_GliderGravity,-0.1f) Lua cvar: (game_GliderStartGravity,-0.8f) Lua cvar: (GL_TextureFilter,GL_LINEAR_MIPMAP_LINEAR) Lua cvar: (i_dinputkeys,1) Setting i_direct_input to 1 Lua cvar: (i_mouse_accel,0.0) Lua cvar: (i_mouse_accel_max,100.0) Lua cvar: (i_mouse_mirror,0) Lua cvar: (i_mouse_smooth,0.0) Lua cvar: (log_FileVerbosity,0) Lua cvar: (log_Verbosity,0) Lua cvar: (mp_model,objects/characters/pmodels/hero/hero_mp.cgf) Lua cvar: (p_color,4) Lua cvar: (p_deathtime,30.0000) Lua cvar: (p_lightrange,8) Lua cvar: (p_model,objects/characters/pmodels/hero/hero.cgf) Lua cvar: (p_name,Jack Carver) Lua cvar: (r_Beams,0) Lua cvar: (r_Brightness,0.500000) Lua cvar: (r_checkSunVis,0) Lua cvar: (r_ColorBits,32) Lua cvar: (r_Contrast,0.500000) Lua cvar: (r_CoronaFade,0.000000) Lua cvar: (r_Coronas,0) Lua cvar: (r_CoronaSizeScale,1.000000) Lua cvar: (r_CryvisionType,2) Lua cvar: (r_DepthBits,24) Lua cvar: (r_DetailDistance,0.000000) Lua cvar: (r_DetailNumLayers,0) Lua cvar: (r_DetailTextures,0) Lua cvar: (r_DisableSfx,1) Lua cvar: (r_DisplayInfo,0) Lua cvar: (r_Driver,OpenGL) Lua cvar: (r_EnhanceImage,1) Lua cvar: (r_EnhanceImageAmount,1.000000) Lua cvar: (r_EnvCMResolution,1) Lua cvar: (r_EnvCMupdateInterval,0.200000) Lua cvar: (r_EnvLCMupdateInterval,0.100000) Lua cvar: (r_EnvLightCMSize,8) Lua cvar: (r_EnvLighting,0) Lua cvar: (r_EnvTexResolution,1) Lua cvar: (r_EnvTexUpdateInterval,0.100000) Lua cvar: (r_Flares,0) Lua cvar: (r_FSAA,0) Lua cvar: (r_FSAA_quality,0) Lua cvar: (r_FSAA_samples,1) Lua cvar: (r_Fullscreen,0) Lua cvar: (r_Gamma,1.000000) Lua cvar: (r_Glare,0) Lua cvar: (r_GlareQuality,0) Lua cvar: (r_HDRBrightOffset,6.000000) Lua cvar: (r_HDRBrightThreshold,3.000000) Lua cvar: (r_HDRLevel,0.600000) Lua cvar: (r_HDRRendering,0) Lua cvar: (r_HeatHaze,0) Lua cvar: (r_Height,600) Lua cvar: (r_MotionBlur,0) Lua cvar: (r_ProcFlares,0) Lua cvar: (r_Quality_BumpMapping,0) Lua cvar: (r_Quality_Reflection,0) Lua cvar: (r_RenderMode,0) Lua cvar: (r_ScopeLens_fx,0) Lua cvar: (r_SelfShadow,0) Lua cvar: (r_ShadersPrecache,1) Lua cvar: (r_ShadersSave,0) Lua cvar: (r_ShadowBlur,0) Lua cvar: (r_StencilBits,8) Lua cvar: (r_TexBumpResolution,2) Lua cvar: (r_TexLMResolution,0) Lua cvar: (r_TexQuality,0) Lua cvar: (r_TexResolution,2) Lua cvar: (r_TexSkyResolution,2) Lua cvar: (r_Texture_Anisotropic_Level,1) Lua cvar: (r_TexturesStreamPoolSize,0) Lua cvar: (r_Vegetation_PerpixelLight,0) Lua cvar: (r_VolumetricFog,0) Lua cvar: (r_VSync,0) Lua cvar: (r_WaterReflections,0) Lua cvar: (r_WaterRefractions,0) Lua cvar: (r_WaterUpdateFactor,0.020000) Lua cvar: (r_Width,800) Lua cvar: (s_CapsCheck,0) Lua cvar: (s_CompatibleMode,0) Lua cvar: (s_DopplerEnable,0) Lua cvar: (s_DopplerValue,1.0) Lua cvar: (s_DummySound,0) Lua cvar: (s_EnableSoundFX,1) Lua cvar: (s_InactiveSoundIterationTimeout,1) Lua cvar: (s_MaxActiveSoundSpots,100) Lua cvar: (s_MaxHWChannels,28) Lua cvar: (s_MaxSoundDist,500) Lua cvar: (s_MinHWChannels,16) Lua cvar: (s_MinRepeatSoundTimeout,200) Lua cvar: (s_MusicVolume,0.5) Lua cvar: (s_SampleRate,44100) Lua cvar: (s_SFXVolume,1) Lua cvar: (s_SoundEnable,1) Lua cvar: (s_SpeakerConfig,5) Lua cvar: (s_VisAreasPropagation,10) Lua cvar: (sv_mapcyclefile,profiles/server/mapcycle.txt) Lua cvar: (sv_maxrate,30000) Lua cvar: (sv_maxrate_lan,100000) Lua cvar: (sv_punkbuster,0) Setting sys_firstlaunch to 0 Setting sys_script_debugger to 0 Setting sys_skiponlowspec to 1 Setting sys_spec to 1 Setting sys_SSInfo to 0 Setting sys_warnings to 0 Lua cvar: (ui_BackGroundVideo,1) Lua cvar: (ui_EasyToolTip,0) Lua cvar: (ui_RepeatDelay,200) Lua cvar: (ui_RepeatSpeed,40) Lua cvar: (ui_ToolTipDelay,1500) Lua cvar: (ui_ToolTips,1) Lua cvar: (ui_TriggerUIEvents,1) Lua cvar: (ui_TriggerWidgetEvents,1) Loading system configuration Opening pack file c:\program files\kolekcja klasyki\far cry\fcdata\localized\polish.pak ERROR: can't create the archive "c:\program files\kolekcja klasyki\far cry\fcdata\localized\polish1.pak"=="c:\program files\kolekcja klasyki\far cry\fcdata\localized\polish1.pak": error IO_FAILED (code 1) in ZipDir::CacheFactory::New at E:\Dev\FarCry\Patch_1.32\SourceCode\CrySystem\ZipDirCacheFactory.cpp:38. Cannot open file in binary mode for reading, probably missing file. ERROR: can't create the archive "c:\program files\kolekcja klasyki\far cry\fcdata\localized\polish2.pak"=="c:\program files\kolekcja klasyki\far cry\fcdata\localized\polish2.pak": error IO_FAILED (code 1) in ZipDir::CacheFactory::New at E:\Dev\FarCry\Patch_1.32\SourceCode\CrySystem\ZipDirCacheFactory.cpp:38. Cannot open file in binary mode for reading, probably missing file. Opening pack file c:\program files\kolekcja klasyki\far cry\fcdata\ccgf_cache.pak Opening pack file c:\program files\kolekcja klasyki\far cry\fcdata\effects.pak Opening pack file c:\program files\kolekcja klasyki\far cry\fcdata\objects.pak Opening pack file c:\program files\kolekcja klasyki\far cry\fcdata\objects1.pak Opening pack file c:\program files\kolekcja klasyki\far cry\fcdata\objects2.pak Opening pack file c:\program files\kolekcja klasyki\far cry\fcdata\scripts.pak Opening pack file c:\program files\kolekcja klasyki\far cry\fcdata\shaders.pak Opening pack file c:\program files\kolekcja klasyki\far cry\fcdata\sounds.pak Opening pack file c:\program files\kolekcja klasyki\far cry\fcdata\textures.pak Opening pack file c:\program files\kolekcja klasyki\far cry\fcdata\textures1.pak Network initialization network hostname: REACTOS-JVQGDHI.home ip:10.0.2.15 Physics initialization MovieSystem initialization Renderer initialization System: INFO: DirectX 9.0c installed System: VideoCard Detected: nVidia (Unknown) Desktop settings: 1152 x 864 x 32 Available video modes: SetupPixelFormat ... Selected cColorBits = 32, cDepthBits = 24, Stencilbits=8 GL PIXEL FORMAT: PFD_DRAW_TO_WINDOW PFD_SUPPORT_OPENGL PFD_DOUBLEBUFFER Pixel format 45: Pixel Type: 0 Bits: Color=32 R=8 G=8 B=8 A=8 Bits: Accum=0 Depth=24 Stencil=8 Using cColorBits = 32, cDepthBits = 24, Stencilbits=8 ****** OpenGL Driver Stats ****** Driver: OpenGL32.dll GL_VENDOR: VMware, Inc. GL_RENDERER: Gallium 0.4 on llvmpipe (LLVM 3.4, 128 bits) GL_VERSION: 3.0 Mesa 17.0.1 GL_EXTENSIONS: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_ATI_fragment_shader GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_NV_fog_distance GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_ATI_texture_compression_3dc GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_rgtc GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_ATI_texture_mirror_once GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_compression_latc GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_base_instance GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_texture_storage GL_ARB_transform_feedback_instanced GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback GL_AMD_shader_trinary_minmax GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_clear_buffer_object GL_ARB_copy_image GL_ARB_explicit_uniform_location GL_ARB_invalidate_subdata GL_ARB_program_interface_query GL_ARB_stencil_texturing GL_ARB_texture_query_levels GL_ARB_texture_storage_multisample GL_ARB_texture_view GL_ARB_vertex_attrib_binding GL_KHR_debug GL_ARB_buffer_storage GL_ARB_internalformat_query2 GL_ARB_multi_bind GL_ARB_seamless_cubemap_per_texture GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_stencil8 GL_ARB_vertex_type_10f_11f_11f_rev GL_EXT_shader_integer_mix GL_ARB_clip_control GL_ARB_conditional_render_inverted GL_ARB_cull_distance GL_ARB_get_texture_sub_image GL_EXT_polygon_offset_clamp GL_KHR_context_flush_control GL_MESA_shader_integer_functions WGL_EXTENSIONS: WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_extensions_string WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string ...using GL_ARB_texture_compression ...WGL_EXT_swap_control not found ...ignoring WGL_ARB_render_texture ...WGL_3DFX_gamma_control not found ...using GL_ARB_multisample ...ignoring WGL_ARB_pbuffer ...using WGL_ARB_pixel_format ...WGL_ARB_buffer_region not found ...using GL_ARB_texture_env_combine ...GL_SGIX_depth_texture not found ...GL_SGIX_shadow not found ...using GL_SGIS_generate_mipmap ...using GL_SGIS_texture_lod ...using GL_ARB_multitexture ...using GL_NV_texgen_reflection ...GL_HP_occlusion_test not found ...GL_NV_occlusion_query not found ...GL_NV_multisample_filter_hint not found ...ignoring GL_NV_fog_distance ...GL_NV_texgen_emboss not found ...using GL_EXT_separate_specular_color ...using GL_EXT_texture_env_combine ...using GL_EXT_multi_draw_arrays ...using GL_NV_texture_env_combine4 ...GL_NV_point_sprite not found ...GL_NV_vertex_array_range not found ...GL_NV_fence not found ...using GL_EXT_compiled_vertex_array. ...using GL_EXT_texture_env_add. ...GL_EXT_texture_filter_anisotropic not found. ...ignoring GL_EXT_bgra. ...GL_EXT_depth_bounds_test not found. ...using GL_EXT_secondary_color. ...GL_EXT_paletted_texture not found. ...using GL_EXT_stencil_two_side. ...using GL_EXT_stencil_wrap. ...GL_NV_register_combiners not found. ...GL_NV_register_combiners2 not found. ...GL_NV_vertex_program not found. ...using GL_ARB_vertex_program. ...GL_NV_texture_shader not found. ...GL_NV_texture_shader2 not found. ...GL_NV_texture_shader3 not found. ...using GL_NV_texture_rectangle. ...ignoring GL_EXT_texture_rectangle. ...using GL_EXT_texture_cube_map. ...using GL_ATI_separate_stencil. ...using GL_ATI_fragment_shader. ...using GL_ARB_vertex_buffer_object. ...GL_NV_fragment_program not found. ...using GL_ARB_fragment_program. ...GL_NV_vertex_program3 not found. ...using GL_ARB_texture_env_combine. ****** OGL CryRenderer Stats ****** Mode: 800 x 600 (Windowed) Gamma: Hardware Full scene AA: Disabled Stencil type: Two sided Max Texture size: 8192 Max Active Textures ARB: 8 Max Active Textures ARB (For ARB_fragment_program): 8 Projective EMBM: enabled Multitexture: enabled Compressed textures: enabled Vertex buffers usage: VBO Anisotropic texture filtering: disabled (Maximum level: 0) Bump mapping: enabled (DOT3) Detail microtextures: enabled Paletted textures: disabled Use Hardware Shaders for ATI R300 GPU Pixel shaders usage: PS1.1 only Vertex shaders usage: VS1.1 only Shadow maps type: Mixed Depth/2D maps OGL Max Clip Planes=8 OGL Max Lights=8 OGL Max Texture size=8192x8192 OGL Max Viewport dims=8192x8192 OGL Max ModelView Matrix stack depth=32 OGL Max Projection Matrix stack depth=32 Init Shaders 7 Shader files found. 94 Shader files found. Construct Shader ''...ok Construct Shader 'ZBuffPass'...ok Construct Shader 'ShadowMap'...ok Compile System Shader 'StateNoCull'...ok Compile System Shader 'HDRProcess'...ok Compile System Shader 'SunFlares'...ok 2 Sun flares was parsed Compile System Shader 'LightStyles'...ok 34 Light styles was parsed Compile Glare Shader ... Compile System HW Shader 'CGVProgramms'...ok Compile System HW Shader 'CGPShaders'...ok Compile System Shader 'TemplFog'... WARNING: Couldn't create CG program 'CGVProgFog' (CG ERROR : The compile returned an error.)ok Compile System Shader 'TemplVFog'...Fail. Compile System Shader 'TemplFog_FP'...ok Compile System Shader 'TemplFogCaustics'... WARNING: Couldn't create CG program 'CGVProgCaust' (CG ERROR : The compile returned an error.)ok Compile System Shader 'TemplVFogCaustics'...Fail. Compile System Shader 'TemplFogCaustics_FP'...ok WARNING: Couldn't create CG program 'CGVProgSimple_Tex_Bended' (CG ERROR : The compile returned an error.) WARNING: Couldn't create CG program 'CGVProgSimple_Tex' (CG ERROR : The compile returned an error.) WARNING: Couldn't create CG program 'CGVProgShadowGenDiffuseAlpha_Depth_Bended' (CG ERROR : The compile returned an error.) WARNING: Couldn't create CG program 'CGVProgShadowGenDiffuseAlpha_Depth' (CG ERROR : The compile returned an error.) WARNING: Couldn't create CG program 'CGVProgShadowGen_Depth_Bended' (CG ERROR : The compile returned an error.) WARNING: Couldn't create CG program 'CGVProgShadowGen_Depth_Extrude_Bended' (CG ERROR : The compile returned an error.) WARNING: Couldn't create CG program 'CGVProgShadowGen_Depth' (CG ERROR : The compile returned an error.) WARNING: Couldn't create CG program 'CGVProgShadowGen_Depth_Extrude' (CG ERROR : The compile returned an error.) WARNING: Couldn't create CG program 'CGVProg_HeatCharNL' (CG ERROR : The compile returned an error.) WARNING: Couldn't create CG program 'CGVProg_LightProj_Atten' (CG ERROR : The compile returned an error.) WARNING: Couldn't create CG program 'CGVProg_Light_Atten' (CG ERROR : The compile returned an error.) WARNING: Couldn't create CG program 'CGVProgDofFocalDist' (CG ERROR : The compile returned an error.) WARNING: Couldn't create CG program 'CGVProgDofFocalDistNoUV' (CG ERROR : The compile returned an error.) WARNING: Couldn't create CG program 'CGVProgDetail' (CG ERROR : The compile returned an error.) WARNING: Couldn't create CG program 'CGVProgTransformTexture' (CG ERROR : The compile returned an error.) WARNING: Couldn't create CG program 'CGVProgSimple_Plant_Bended_Sprite' (CG ERROR : The compile returned an error.) WARNING: Couldn't create CG program 'CGVProgSimple_Plant_Bended_Sprite_FV' (CG ERROR : The compile returned an error.) WARNING: Couldn't create CG program 'CGVProgFur_NormGen' (CG ERROR : The compile returned an error.) WARNING: Couldn't create CG program 'CGVProgFur_OffsGen' (CG ERROR : The compile returned an error.) Console initialization Time initialization Input initialization Initializing Direct Input Direct Input initialized (CryInputDLL) Initializing Keyboard Keyboard initialized Initializing mouse Mouse initialized Cannot find joystick device Cannot initialize joystick initializing Key/name Mapping Sound initialization ------------------------------------------CRYSOUND VERSION=3.610000 Cannot init CRYSOUND Font initialization AI initialization Entity system initialization Initializing Animation System CPU capabilities: FPU VME DE PSE TSC MSR PAE MCE CX8 APIC SEP MTRR PGE MCA CMOV PAT PSE-36 CLFSH MMX FXSR SSE SSE2 HTT ok Initializing 3D Engine WARNING: Couldn't create CG program 'CGVProgColorTransfer' (CG ERROR : The compile returned an error.) WARNING: Couldn't create CG program 'CGVProgBluryScreen' (CG ERROR : The compile returned an error.) WARNING: Couldn't create CG program 'CGVProg_FlashBang' (CG ERROR : The compile returned an error.) WARNING: Couldn't create CG program 'CGVProgScreen' (CG ERROR : The compile returned an error.) WARNING: Couldn't create CG program 'CGVProgSimple_Stencil' (CG ERROR : The compile returned an error.) Removing lights ... Deleting visareas ... Deleting terrain ... ObjManager shutdown ... Initializing Script Bindings System Shutdown