/* Simple UDP Server */ #include #include #pragma comment(lib,"ws2_32.lib") //Winsock Library #define BUFLEN 512 //Max length of buffer #define PORT 8888 //The port on which to listen for incoming data int main() { SOCKET s; struct sockaddr_in server, si_other; int slen , recv_len; char buf[BUFLEN]; WSADATA wsa; slen = sizeof(si_other) ; //Initialise winsock printf("\nInitialising Winsock..."); if (WSAStartup(MAKEWORD(2,2),&wsa) != 0) { printf("Failed. Error Code : %d",WSAGetLastError()); exit(EXIT_FAILURE); } printf("Initialised.\n"); //Create a socket if((s = socket(AF_INET , SOCK_DGRAM , 0 )) == INVALID_SOCKET) { printf("Could not create socket : %d" , WSAGetLastError()); } printf("Socket created.\n"); //Prepare the sockaddr_in structure server.sin_family = AF_INET; server.sin_addr.s_addr = INADDR_ANY; server.sin_port = htons( PORT ); //Bind if( bind(s ,(struct sockaddr *)&server , sizeof(server)) == SOCKET_ERROR) { printf("Bind failed with error code : %d" , WSAGetLastError()); exit(EXIT_FAILURE); } puts("Bind done"); //keep listening for data while(1) { printf("Waiting for data..."); fflush(stdout); //clear the buffer by filling null, it might have previously received data memset(buf,'\0', BUFLEN); //try to receive some data, this is a blocking call if ((recv_len = recvfrom(s, buf, BUFLEN, 0, (struct sockaddr *) &si_other, &slen)) == SOCKET_ERROR) { printf("recvfrom() failed with error code : %d" , WSAGetLastError()); exit(EXIT_FAILURE); } //print details of the client/peer and the data received printf("Received packet from %s:%d\n", inet_ntoa(si_other.sin_addr), ntohs(si_other.sin_port)); printf("Data: %s\n" , buf); //now reply the client with the same data if (sendto(s, buf, recv_len, 0, (struct sockaddr*) &si_other, slen) == SOCKET_ERROR) { printf("sendto() failed with error code : %d" , WSAGetLastError()); exit(EXIT_FAILURE); } } closesocket(s); WSACleanup(); return 0; }