=~=~=~=~=~=~=~=~=~=~=~= PuTTY log 2023.11.25 10:57:08 =~=~=~=~=~=~=~=~=~=~=~= err:(dll/win32/msafd/misc/dllmain.c:1980) Async Connect UNIMPLEMENTED! err:(/srv/buildbot/worker_data/Build_GCCLin_x86/build/dll/win32/imm32/imm.c:957) hImc was NULL err:(/srv/buildbot/worker_data/Build_GCCLin_x86/build/dll/win32/imm32/imm.c:1044) pClientImc was NULL err:(/srv/buildbot/worker_data/Build_GCCLin_x86/build/dll/win32/imm32/imm.c:957) hImc was NULL err:(/srv/buildbot/worker_data/Build_GCCLin_x86/build/dll/win32/imm32/imm.c:957) hImc was NULL err:(/srv/buildbot/worker_data/Build_GCCLin_x86/build/dll/win32/imm32/imm.c:1044) pClientImc was NULL err:(/srv/buildbot/worker_data/Build_GCCLin_x86/build/dll/win32/imm32/imm.c:957) hImc was NULL err:(/srv/buildbot/worker_data/Build_GCCLin_x86/build/dll/win32/imm32/imm.c:1044) pClientImc was NULL err:(/srv/buildbot/worker_data/Build_GCCLin_x86/build/dll/win32/imm32/imm.c:957) hImc was NULL err:(/srv/buildbot/worker_data/Build_GCCLin_x86/build/dll/win32/imm32/imm.c:957) hImc was NULL err:(/srv/buildbot/worker_data/Build_GCCLin_x86/build/dll/win32/imm32/imm.c:1044) pClientImc was NULL err:(/srv/buildbot/worker_data/Build_GCCLin_x86/build/dll/win32/imm32/imm.c:1060) hWnd was NULL err:(/srv/buildbot/worker_data/Build_GCCLin_x86/build/dll/win32/imm32/imm.c:1060) hWnd was NULL err:(/srv/buildbot/worker_data/Build_GCCLin_x86/build/dll/win32/imm32/imm.c:1060) hWnd was NULL err:(/srv/buildbot/worker_data/Build_GCCLin_x86/build/dll/win32/imm32/imm.c:1060) hWnd was NULL (win32ss/user/ntuser/cursoricon.c:815) err: Trying to delete global cursor! (win32ss/user/ntuser/cursoricon.c:815) err: Trying to delete global cursor! (win32ss/user/ntuser/cursoricon.c:815) err: Trying to delete global cursor! (win32ss/user/ntuser/cursoricon.c:815) err: Trying to delete global cursor! (win32ss/user/ntuser/cursoricon.c:815) err: Trying to delete global cursor! (win32ss/user/ntuser/cursoricon.c:815) err: Trying to delete global cursor! (win32ss/user/ntuser/cursoricon.c:815) err: Trying to delete global cursor! (win32ss/user/ntuser/cursoricon.c:815) err: Trying to delete global cursor! (win32ss/gdi/gdi32/objects/gdiobj.c:326) Trying to delete system object 0x00900023 (/srv/buildbot/worker_data/Build_GCCLin_x86/build/drivers/network/afd/afd/main.c:778)(AfdDisconnect) Invalid parameter (win32ss/gdi/gdi32/objects/gdiobj.c:326) Trying to delete system object 0x00850016 (win32ss/gdi/gdi32/objects/gdiobj.c:326) Trying to delete system object 0x00850016 (sdk/lib/rtl/actctx.c:990) Unknown entity kind 10 (win32ss/user/ntuser/msgqueue.c:2336) err: MQ Cleanup Post Messages E18FC110 fixme:(dll/win32/ole32/filelockbytes.c:319) no mapping for error 158 (dll/win32/kernel32/client/loader.c:386) LoadLibraryExW(C:\ReactOS\Microsoft.NET\Framework\v4.0.30319\fusion.dll) failing with status c0000135 fixme:(dll/win32/imm32/ctf.c:492) (040C040C) fixme:(dll/win32/usp10/opentype.c:1262) TODO: subtype 1 (Simple context glyph substitution) (win32ss/user/ntuser/msgqueue.c:380) err: Chg 0x6 Wake 0x6 Mask 0x4ff fixme:(dll/win32/msi/dialog.c:4442) doing nothing fixme:(dll/win32/shdocvw/shdocvw_main.c:509) stub: 0x0 L"http://www.virtualdj.com" 00000000 0022ED34 fixme:(dll/win32/shdocvw/shdocvw_main.c:509) stub: 0x0 L"http://www.virtualdj.com/wiki/" 00000000 0022ED34 CShellLink.cpp:1705: Unexpected failure (hr)=80070057. CShellLink.cpp:1705: Unexpected failure (hr)=80070057. fixme:(dll/win32/msi/package.c:1791) internal UI not implemented for message 0x0b000000 (UI level = 5) fixme:(dll/win32/msi/package.c:1791) internal UI not implemented for message 0x0b000000 (UI level = 5) (dll/ntdll/ldr/ldrinit.c:1891) WARN: Accepting different LOAD_CONFIG size! (dll/ntdll/ldr/ldrinit.c:1687) LdrpInitializeProcessCompat: Found guid for winver 0x600 in manifest from C:\Program Files\VirtualDJ\virtualdj8.exe (drivers/ksfilter/ks/connectivity.c:281) ZwOpenKey() failed with status 0xc0000034 (sdk/lib/drivers/sound/mmixer/controls.c:479) MMixerCountMixerControls PinId 11 is not connected by any node (dll/win32/kernel32/client/loader.c:386) LoadLibraryExW(dnssd.dll) failing with status c0000135 fixme:(dll/win32/imm32/ctf.c:492) (040C040C) (dll/win32/kernel32/client/version.c:140) VerifyVersionInfo -- Version mismatch(6.1.-1:-1) (dll/win32/kernel32/client/version.c:140) VerifyVersionInfo -- Version mismatch(6.2.-1:-1) (dll/win32/kernel32/client/version.c:140) VerifyVersionInfo -- Version mismatch(10.0.-1:-1) err:(dll/directx/wine/wined3d/context.c:1820) >>>>>>> GL_INVALID_ENUM (0x500) from extension detection @ /srv/buildbot/worker_data/Build_GCCLin_x86/build/dll/directx/wine/wined3d/directx.c / 4313. fixme:(dll/directx/wine/wined3d/directx.c:2591) No card selector available for card vendor 0000 (using GL_RENDERER "Mesa ReactOS SW Implementation"). err:(dll/directx/wine/wined3d/directx.c:6747) You are using the backbuffer for offscreen rendering. This is unsupported, and will be removed in a future version. err:(win32ss/user/user32/windows/messagebox.c:1048) MessageBox: L"DirectX n'est pas arriv\00e9 \00e0 s'initialiser. Veuiller installer les bons drivers pour votre carte graphique !" err:(/srv/buildbot/worker_data/Build_GCCLin_x86/build/dll/win32/imm32/imm.c:957) hImc was NULL err:(/srv/buildbot/worker_data/Build_GCCLin_x86/build/dll/win32/imm32/imm.c:1044) pClientImc was NULL err:(/srv/buildbot/worker_data/Build_GCCLin_x86/build/dll/win32/imm32/imm.c:957) hImc was NULL err:(/srv/buildbot/worker_data/Build_GCCLin_x86/build/dll/win32/imm32/imm.c:957) hImc was NULL err:(/srv/buildbot/worker_data/Build_GCCLin_x86/build/dll/win32/imm32/imm.c:1044) pClientImc was NULL err:(/srv/buildbot/worker_data/Build_GCCLin_x86/build/dll/win32/imm32/imm.c:957) hImc was NULL err:(/srv/buildbot/worker_data/Build_GCCLin_x86/build/dll/win32/imm32/imm.c:1044) pClientImc was NULL err:(/srv/buildbot/worker_data/Build_GCCLin_x86/build/dll/win32/imm32/imm.c:957) hImc was NULL err:(/srv/buildbot/worker_data/Build_GCCLin_x86/build/dll/win32/imm32/imm.c:957) hImc was NULL err:(/srv/buildbot/worker_data/Build_GCCLin_x86/build/dll/win32/imm32/imm.c:1044) pClientImc was NULL err:(/srv/buildbot/worker_data/Build_GCCLin_x86/build/dll/win32/imm32/imm.c:957) hImc was NULL err:(/srv/buildbot/worker_data/Build_GCCLin_x86/build/dll/win32/imm32/imm.c:957) hImc was NULL err:(/srv/buildbot/worker_data/Build_GCCLin_x86/build/dll/win32/imm32/imm.c:1044) pClientImc was NULL fixme:(dll/win32/ole32/compobj.c:3456) no instance created for interface {ea1afb91-9e28-4b86-90e9-9e9f8a5eefaf} of class {56fdf344-fd6d-11d0-958a-006097c9a090}, hres is 0x80004002 fixme:(dll/win32/ole32/compobj.c:3456) no instance created for interface {ea1afb91-9e28-4b86-90e9-9e9f8a5eefaf} of class {56fdf344-fd6d-11d0-958a-006097c9a090}, hres is 0x80004002 (dll/win32/kernel32/client/version.c:140) VerifyVersionInfo -- Version mismatch(6.0.-1:-1) err:(dll/win32/msafd/misc/dllmain.c:1980) Async Connect UNIMPLEMENTED! err:(dll/win32/msafd/misc/dllmain.c:1980) Async Connect UNIMPLEMENTED! err:(/srv/buildbot/worker_data/Build_GCCLin_x86/build/dll/win32/imm32/imm.c:957) hImc was NULL err:(/srv/buildbot/worker_data/Build_GCCLin_x86/build/dll/win32/imm32/imm.c:1044) pClientImc was NULL err:(/srv/buildbot/worker_data/Build_GCCLin_x86/build/dll/win32/imm32/imm.c:957) hImc was NULL (dll/ntdll/ldr/ldrinit.c:1891) WARN: Accepting different LOAD_CONFIG size! (dll/ntdll/ldr/ldrinit.c:1687) LdrpInitializeProcessCompat: Found guid for winver 0x600 in manifest from C:\Program Files\VirtualDJ\virtualdj8.exe (drivers/ksfilter/ks/connectivity.c:281) ZwOpenKey() failed with status 0xc0000034 (sdk/lib/drivers/sound/mmixer/controls.c:479) MMixerCountMixerControls PinId 11 is not connected by any node (dll/win32/kernel32/client/loader.c:386) LoadLibraryExW(dnssd.dll) failing with status c0000135 fixme:(dll/win32/imm32/ctf.c:492) (040C040C) (dll/win32/kernel32/client/version.c:140) VerifyVersionInfo -- Version mismatch(6.1.-1:-1) (dll/win32/kernel32/client/version.c:140) VerifyVersionInfo -- Version mismatch(6.2.-1:-1) err:(dll/directx/wine/wined3d/context.c:1820) >>>>>>> GL_INVALID_ENUM (0x500) from extension detection @ /srv/buildbot/worker_data/Build_GCCLin_x86/build/dll/directx/wine/wined3d/directx.c / 4313. fixme:(dll/directx/wine/wined3d/directx.c:2591) No card selector available for card vendor 0000 (using GL_RENDERER "Mesa ReactOS SW Implementation"). err:(dll/directx/wine/wined3d/directx.c:6747) You are using the backbuffer for offscreen rendering. This is unsupported, and will be removed in a future version. err:(win32ss/user/user32/windows/messagebox.c:1048) MessageBox: L"DirectX n'est pas arriv\00e9 \00e0 s'initialiser. Veuiller installer les bons drivers pour votre carte graphique !" err:(/srv/buildbot/worker_data/Build_GCCLin_x86/build/dll/win32/imm32/imm.c:957) hImc was NULL err:(/srv/buildbot/worker_data/Build_GCCLin_x86/build/dll/win32/imm32/imm.c:1044) pClientImc was NULL err:(/srv/buildbot/worker_data/Build_GCCLin_x86/build/dll/win32/imm32/imm.c:957) hImc was NULL err:(/srv/buildbot/worker_data/Build_GCCLin_x86/build/dll/win32/imm32/imm.c:957) hImc was NULL err:(/srv/buildbot/worker_data/Build_GCCLin_x86/build/dll/win32/imm32/imm.c:1044) pClientImc was NULL err:(/srv/buildbot/worker_data/Build_GCCLin_x86/build/dll/win32/imm32/imm.c:957) hImc was NULL err:(/srv/buildbot/worker_data/Build_GCCLin_x86/build/dll/win32/imm32/imm.c:1044) pClientImc was NULL err:(/srv/buildbot/worker_data/Build_GCCLin_x86/build/dll/win32/imm32/imm.c:957) hImc was NULL err:(/srv/buildbot/worker_data/Build_GCCLin_x86/build/dll/win32/imm32/imm.c:957) hImc was NULL err:(/srv/buildbot/worker_data/Build_GCCLin_x86/build/dll/win32/imm32/imm.c:1044) pClientImc was NULL err:(/srv/buildbot/worker_data/Build_GCCLin_x86/build/dll/win32/imm32/imm.c:957) hImc was NULL err:(/srv/buildbot/worker_data/Build_GCCLin_x86/build/dll/win32/imm32/imm.c:957) hImc was NULL err:(/srv/buildbot/worker_data/Build_GCCLin_x86/build/dll/win32/imm32/imm.c:1044) pClientImc was NULL (dll/win32/kernel32/client/version.c:140) VerifyVersionInfo -- Version mismatch(10.0.-1:-1) (dll/win32/kernel32/client/version.c:140) VerifyVersionInfo -- Version mismatch(6.0.-1:-1) err:(dll/win32/msafd/misc/dllmain.c:1980) Async Connect UNIMPLEMENTED! fixme:(dll/win32/ole32/compobj.c:3456) no instance created for interface {ea1afb91-9e28-4b86-90e9-9e9f8a5eefaf} of class {56fdf344-fd6d-11d0-958a-006097c9a090}, hres is 0x80004002 fixme:(dll/win32/ole32/compobj.c:3456) no instance created for interface {ea1afb91-9e28-4b86-90e9-9e9f8a5eefaf} of class {56fdf344-fd6d-11d0-958a-006097c9a090}, hres is 0x80004002 err:(dll/win32/msafd/misc/dllmain.c:1980) Async Connect UNIMPLEMENTED! err:(/srv/buildbot/worker_data/Build_GCCLin_x86/build/dll/win32/imm32/imm.c:957) hImc was NULL err:(/srv/buildbot/worker_data/Build_GCCLin_x86/build/dll/win32/imm32/imm.c:1044) pClientImc was NULL err:(/srv/buildbot/worker_data/Build_GCCLin_x86/build/dll/win32/imm32/imm.c:957) hImc was NULL fixme:(dll/win32/imm32/ctf.c:492) (040C040C) fixme:(dll/win32/usp10/opentype.c:1262) TODO: subtype 1 (Simple context glyph substitution) err:(win32ss/user/user32/windows/cursoricon.c:201) (1196314761): unknown/wrong size for header err:(win32ss/user/user32/windows/cursoricon.c:201) (1196314761): unknown/wrong size for header err:(win32ss/user/user32/windows/cursoricon.c:201) (1196314761): unknown/wrong size for header err:(win32ss/user/user32/windows/cursoricon.c:201) (1196314761): unknown/wrong size for header err:(win32ss/user/user32/windows/cursoricon.c:201) (1196314761): unknown/wrong size for header err:(win32ss/user/user32/windows/cursoricon.c:201) (1196314761): unknown/wrong size for header (win32ss/user/ntuser/nonclient.c:1155) err: Wnd is active and not set active! err:(dll/win32/secur32/wine/ntlm.c:2060) ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.23 is in your path. Usually, you can find it in the winbind package of your distribution. (dll/ntdll/ldr/ldrinit.c:1687) LdrpInitializeProcessCompat: Found guid for winver 0x601 in manifest from C:\Documents and Settings\Administrator\Mes documents\RAPPS Downloads\mesa3d_setup.exe (dll/win32/kernel32/client/loader.c:386) LoadLibraryExW(C:\ReactOS\System32\DWMAPI.dll) failing with status c0000135 (dll/win32/kernel32/client/loader.c:386) LoadLibraryExW(C:\ReactOS\System32\CRYPTBASE.dll) failing with status c0000135 (dll/win32/kernel32/client/loader.c:386) LoadLibraryExW(C:\ReactOS\System32\CLBCATQ.dll) failing with status c0000135 fixme:(dll/win32/imm32/ctf.c:492) (040C040C) (win32ss/user/ntuser/winpos.c:3526) err: NtUserSetWindowPos bad window handle! fixme:(dll/win32/usp10/opentype.c:1262) TODO: subtype 1 (Simple context glyph substitution) (win32ss/gdi/gdi32/objects/gdiobj.c:326) Trying to delete system object 0x00900011 (win32ss/user/ntuser/winpos.c:3526) err: NtUserSetWindowPos bad window handle! (win32ss/user/ntuser/winpos.c:3526) err: NtUserSetWindowPos bad window handle! (win32ss/user/ntuser/nonclient.c:1155) err: Wnd is active and not set active! (win32ss/user/ntuser/msgqueue.c:2336) err: MQ Cleanup Post Messages E1913B10 (dll/ntdll/ldr/ldrinit.c:1891) WARN: Accepting different LOAD_CONFIG size! (dll/ntdll/ldr/ldrinit.c:1687) LdrpInitializeProcessCompat: Found guid for winver 0x600 in manifest from C:\Program Files\VirtualDJ\virtualdj8.exe (drivers/ksfilter/ks/connectivity.c:281) ZwOpenKey() failed with status 0xc0000034 (sdk/lib/drivers/sound/mmixer/controls.c:479) MMixerCountMixerControls PinId 11 is not connected by any node (dll/win32/kernel32/client/loader.c:386) LoadLibraryExW(dnssd.dll) failing with status c0000135 fixme:(dll/win32/imm32/ctf.c:492) (040C040C) (dll/win32/kernel32/client/version.c:140) VerifyVersionInfo -- Version mismatch(6.1.-1:-1) (dll/win32/kernel32/client/version.c:140) VerifyVersionInfo -- Version mismatch(6.2.-1:-1) err:(dll/opengl/opengl32/icdload.c:117) Overriding the default OGL ICD with Mesa3D (win32ss/user/ntuser/hook.c:1488) err: Invalid thread id 0x5f8 (win32ss/user/ntuser/hook.c:1488) err: Invalid thread id 0x5fc (win32ss/user/ntuser/hook.c:1488) err: Invalid thread id 0x600 (win32ss/user/ntuser/hook.c:1488) err: Invalid thread id 0x604 (win32ss/user/ntuser/hook.c:1488) err: Invalid thread id 0x608 (win32ss/user/ntuser/hook.c:1488) err: Invalid thread id 0x60c (dll/win32/kernel32/client/version.c:140) VerifyVersionInfo -- Version mismatch(10.0.-1:-1) fixme:(dll/win32/ole32/compobj.c:3456) no instance created for interface {ea1afb91-9e28-4b86-90e9-9e9f8a5eefaf} of class {56fdf344-fd6d-11d0-958a-006097c9a090}, hres is 0x80004002 (dll/win32/kernel32/client/version.c:140) VerifyVersionInfo -- Version mismatch(6.0.-1:-1) err:(dll/win32/msafd/misc/dllmain.c:1980) Async Connect UNIMPLEMENTED! fixme:(dll/win32/ole32/compobj.c:3456) no instance created for interface {ea1afb91-9e28-4b86-90e9-9e9f8a5eefaf} of class {56fdf344-fd6d-11d0-958a-006097c9a090}, hres is 0x80004002 (sdk/lib/rtl/heap.c:2976) Realloc in place failed, but it was the only option (sdk/lib/rtl/heap.c:2976) Realloc in place failed, but it was the only option (sdk/lib/rtl/heap.c:2976) Realloc in place failed, but it was the only option (sdk/lib/rtl/heap.c:2976) Realloc in place failed, but it was the only option (sdk/lib/rtl/heap.c:2976) Realloc in place failed, but it was the only option (sdk/lib/rtl/heap.c:2976) Realloc in place failed, but it was the only option (sdk/lib/rtl/heap.c:2976) Realloc in place failed, but it was the only option (sdk/lib/rtl/heap.c:2976) Realloc in place failed, but it was the only option (sdk/lib/rtl/heap.c:2976) Realloc in place failed, but it was the only option (sdk/lib/rtl/heap.c:2976) Realloc in place failed, but it was the only option (sdk/lib/rtl/heap.c:2976) Realloc in place failed, but it was the only option (sdk/lib/rtl/heap.c:2976) Realloc in place failed, but it was the only option fixme:(dll/directx/wine/wined3d/directx.c:2591) No card selector available for card vendor 0000 (using GL_RENDERER "Gallium 0.4 on llvmpipe (LLVM 3.4, 128 bits)"). (sdk/lib/rtl/heap.c:2976) Realloc in place failed, but it was the only option (sdk/lib/rtl/heap.c:2976) Realloc in place failed, but it was the only option (sdk/lib/rtl/heap.c:2976) Realloc in place failed, but it was the only option (sdk/lib/rtl/heap.c:2976) Realloc in place failed, but it was the only option (sdk/lib/rtl/heap.c:2976) Realloc in place failed, but it was the only option (sdk/lib/rtl/heap.c:2976) Realloc in place failed, but it was the only option err:(dll/win32/msafd/misc/dllmain.c:1980) Async Connect UNIMPLEMENTED! err:(dll/directx/wine/wined3d/utils.c:3730) PolygonOffset scale factor detection failed, using fallback value 2^23. err:(dll/win32/ole32/compobj.c:3195) class {bcde0395-e52f-467c-8e3d-c4579291692e} not registered err:(dll/win32/ole32/compobj.c:3231) class {bcde0395-e52f-467c-8e3d-c4579291692e} not registered err:(dll/win32/ole32/rpc.c:1667) class {bcde0395-e52f-467c-8e3d-c4579291692e} not registered fixme:(dll/win32/ole32/compobj.c:3269) CLSCTX_REMOTE_SERVER not supported err:(dll/win32/ole32/compobj.c:3274) no class object {bcde0395-e52f-467c-8e3d-c4579291692e} could be created for context 0x17 err:(dll/win32/ole32/compobj.c:3195) class {bcde0395-e52f-467c-8e3d-c4579291692e} not registered err:(dll/win32/ole32/compobj.c:3231) class {bcde0395-e52f-467c-8e3d-c4579291692e} not registered err:(dll/win32/ole32/rpc.c:1667) class {bcde0395-e52f-467c-8e3d-c4579291692e} not registered fixme:(dll/win32/ole32/compobj.c:3269) CLSCTX_REMOTE_SERVER not supported err:(dll/win32/ole32/compobj.c:3274) no class object {bcde0395-e52f-467c-8e3d-c4579291692e} could be created for context 0x17 err:(dll/directx/wine/dsound/propset.c:307) DescriptionW failed! (dll/win32/kernel32/client/loader.c:386) LoadLibraryExW(C:\Program Files\Fichiers communs\Propellerhead Software\ReWire\ReWireDebug.dll) failing with status c0000135 (dll/win32/kernel32/client/loader.c:386) LoadLibraryExW(C:\Program Files\Fichiers communs\Propellerhead Software\ReWire\ReWireBeta.dll) failing with status c0000135 (dll/win32/kernel32/client/loader.c:386) LoadLibraryExW(C:\Program Files\Fichiers communs\Propellerhead Software\ReWire\ReWire.dll) failing with status c0000135 err:(dll/directx/wine/dsound/propset.c:307) DescriptionW failed! (dll/win32/kernel32/client/loader.c:386) LoadLibraryExW(C:\Program Files\Fichiers communs\Propellerhead Software\ReWire\ReWireDebug.dll) failing with status c0000135 (dll/win32/kernel32/client/loader.c:386) LoadLibraryExW(C:\Program Files\Fichiers communs\Propellerhead Software\ReWire\ReWireBeta.dll) failing with status c0000135 (dll/win32/kernel32/client/loader.c:386) LoadLibraryExW(C:\Program Files\Fichiers communs\Propellerhead Software\ReWire\ReWire.dll) failing with status c0000135 err:(dll/directx/wine/dsound/propset.c:307) DescriptionW failed! (dll/win32/kernel32/client/loader.c:386) LoadLibraryExW(C:\Program Files\Fichiers communs\Propellerhead Software\ReWire\ReWireDebug.dll) failing with status c0000135 (dll/win32/kernel32/client/loader.c:386) LoadLibraryExW(C:\Program Files\Fichiers communs\Propellerhead Software\ReWire\ReWireBeta.dll) failing with status c0000135 (dll/win32/kernel32/client/loader.c:386) LoadLibraryExW(C:\Program Files\Fichiers communs\Propellerhead Software\ReWire\ReWire.dll) failing with status c0000135 (sdk/lib/rtl/heap.c:2976) Realloc in place failed, but it was the only option (sdk/lib/rtl/heap.c:2976) Realloc in place failed, but it was the only option err:(dll/directx/wine/dsound/propset.c:307) DescriptionW failed! (dll/win32/kernel32/client/loader.c:386) LoadLibraryExW(C:\Program Files\Fichiers communs\Propellerhead Software\ReWire\ReWireDebug.dll) failing with status c0000135 (dll/win32/kernel32/client/loader.c:386) LoadLibraryExW(C:\Program Files\Fichiers communs\Propellerhead Software\ReWire\ReWireBeta.dll) failing with status c0000135 (dll/win32/kernel32/client/loader.c:386) LoadLibraryExW(C:\Program Files\Fichiers communs\Propellerhead Software\ReWire\ReWire.dll) failing with status c0000135 WARNING: MmLockPageableDataSection at ntoskrnl/mm/ARM3/drvmgmt.c:62 is UNIMPLEMENTED! WARNING: MmUnlockPageableImageSection at ntoskrnl/mm/ARM3/drvmgmt.c:39 is UNIMPLEMENTED! (sdk/lib/rtl/heap.c:2976) Realloc in place failed, but it was the only option (sdk/lib/rtl/heap.c:2976) Realloc in place failed, but it was the only option fixme:(dll/directx/wine/d3d9/d3d9_main.c:89) stub (sdk/lib/rtl/heap.c:2976) Realloc in place failed, but it was the only option (sdk/lib/rtl/heap.c:2976) Realloc in place failed, but it was the only option (sdk/lib/rtl/heap.c:2976) Realloc in place failed, but it was the only option (sdk/lib/rtl/heap.c:2976) Realloc in place failed, but it was the only option (sdk/lib/rtl/heap.c:2976) Realloc in place failed, but it was the only option err:(base/shell/explorer/taskswnd.cpp:1664) HandleTaskItemRightClick detected the window did not become foreground fixme:(dll/directx/wine/wined3d/glsl_shader.c:497) Info log received from GLSL shader #11: fixme:(dll/directx/wine/wined3d/glsl_shader.c:498) 0:22(46): error: syntax error, unexpected FLOATCONSTANT, expecting ')' or ',' fixme:(dll/directx/wine/wined3d/glsl_shader.c:587) Program 12 link status invalid. fixme:(dll/directx/wine/wined3d/glsl_shader.c:559) Shader 1: fixme:(dll/directx/wine/wined3d/glsl_shader.c:561) GL_SHADER_TYPE: GL_VERTEX_SHADER. fixme:(dll/directx/wine/wined3d/glsl_shader.c:563) GL_COMPILE_STATUS: 1. fixme:(dll/directx/wine/wined3d/glsl_shader.c:564) fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) #version 130 fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) in vec4 vs_in0; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) in vec4 vs_in1; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) in vec4 vs_in2; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) in vec3 vs_in3; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) in float vs_in4; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) in vec4 vs_in5; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) in vec4 vs_in6; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) in vec4 vs_in7; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) in vec4 vs_in8; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) in vec4 vs_in9; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) in vec4 vs_in10; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) in vec4 vs_in11; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) in vec4 vs_in12; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) in vec4 vs_in13; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) in vec4 vs_in14; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) uniform mat4 ffp_modelview_matrix[9]; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) uniform mat3 ffp_normal_matrix[9]; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) uniform mat4 ffp_projection_matrix; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) uniform mat4 ffp_texture_matrix[8]; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) uniform struct fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) { fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) vec4 emissive; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) vec4 ambient; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) vec4 diffuse; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) vec4 specular; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) float shininess; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) } ffp_material; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) uniform vec3 ffp_light_ambient; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) uniform struct fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) { fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) vec4 diffuse; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) vec4 specular; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) vec4 ambient; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) vec4 position; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) vec3 direction; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) float range; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) float falloff; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) float c_att; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) float l_att; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) float q_att; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) float cos_htheta; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) float cos_hphi; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) } ffp_light[8]; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) out vec4 ffp_varying_diffuse; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) out vec4 ffp_varying_specular; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) out vec4 ffp_varying_texcoord[8]; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) out float ffp_varying_fogcoord; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) void main() fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) { fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) float m; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) vec3 r; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) vec4 ffp_attrib_position = vs_in0; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) vec4 ffp_attrib_blendweight = vs_in1; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) vec4 ffp_attrib_blendindices = vs_in2; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) vec3 ffp_attrib_normal = vs_in3; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) float ffp_attrib_psize = vs_in4; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) vec4 ffp_attrib_diffuse = vs_in5; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) vec4 ffp_attrib_specular = vs_in6; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) vec4 ffp_attrib_texcoord0 = vs_in7; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) vec4 ffp_attrib_texcoord1 = vs_in8; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) vec4 ffp_attrib_texcoord2 = vs_in9; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) vec4 ffp_attrib_texcoord3 = vs_in10; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) vec4 ffp_attrib_texcoord4 = vs_in11; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) vec4 ffp_attrib_texcoord5 = vs_in12; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) vec4 ffp_attrib_texcoord6 = vs_in13; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) vec4 ffp_attrib_texcoord7 = vs_in14; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) ffp_attrib_blendweight[0] = 1.0; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) vec4 ec_pos = vec4(ffp_attrib_position.xyz, 1.0); fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) gl_Position = ffp_projection_matrix * ec_pos; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) if (ffp_attrib_position.w != 0.0) gl_Position /= ffp_attrib_position.w; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) vec3 normal = vec3(0.0); fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) ffp_varying_diffuse = ffp_attrib_diffuse; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) ffp_varying_specular = ffp_attrib_specular; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) ffp_varying_diffuse = clamp(ffp_varying_diffuse, 0.0, 1.0); fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) ffp_varying_specular = clamp(ffp_varying_specular, 0.0, 1.0); fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) ffp_varying_texcoord[0] = ffp_texture_matrix[0] * ffp_attrib_texcoord0; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) ffp_varying_texcoord[1] = ffp_texture_matrix[1] * ffp_attrib_texcoord1; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) ffp_varying_texcoord[2] = ffp_texture_matrix[2] * ffp_attrib_texcoord2; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) ffp_varying_texcoord[3] = ffp_texture_matrix[3] * ffp_attrib_texcoord3; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) ffp_varying_texcoord[4] = ffp_texture_matrix[4] * ffp_attrib_texcoord4; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) ffp_varying_texcoord[5] = ffp_texture_matrix[5] * ffp_attrib_texcoord5; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) ffp_varying_texcoord[6] = ffp_texture_matrix[6] * ffp_attrib_texcoord6; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) ffp_varying_texcoord[7] = ffp_texture_matrix[7] * ffp_attrib_texcoord7; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) } fixme:(dll/directx/wine/wined3d/glsl_shader.c:569) fixme:(dll/directx/wine/wined3d/glsl_shader.c:559) Shader 11: fixme:(dll/directx/wine/wined3d/glsl_shader.c:561) GL_SHADER_TYPE: GL_FRAGMENT_SHADER. fixme:(dll/directx/wine/wined3d/glsl_shader.c:563) GL_COMPILE_STATUS: 0. fixme:(dll/directx/wine/wined3d/glsl_shader.c:564) fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) #version 130 fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) #extension GL_ARB_cull_distance : enable fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) #extension GL_ARB_shader_bit_encoding : enable fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) #extension GL_ARB_shading_language_420pack : enable fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) #extension GL_ARB_shading_language_packing : enable fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) #extension GL_ARB_texture_cube_map_array : enable fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) #extension GL_ARB_texture_gather : enable fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) #extension GL_ARB_texture_query_levels : enable fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) #extension GL_ARB_uniform_buffer_object : enable fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) #extension GL_EXT_texture_array : enable fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) #extension GL_ARB_conservative_depth : enable fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) #extension GL_ARB_fragment_coord_conventions : enable fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) #extension GL_ARB_shader_texture_lod : enable fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) uniform vec4 ps_c[224]; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) vec4 R0; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) vec4 R1; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) vec4 R2; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) vec4 tmp0; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) vec4 tmp1; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) const vec4 ps_lc3 = vec4(0.00000000e+000, 0.00000000e+000, 0.00000000e+000, 0.00000000e+000); fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) const vec4 ps_lc2 = vec4(-2.00000000e+000, 3.00000000e+000, 0.00000000e+000, 0.00000000e+000); fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) const vec4 ps_lc1 = vec4(-1.00000000e+000, 0..0000000e+000, 1.00000000e+000, 5.00000000e+000); fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) uniform struct fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) { fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) vec4 color; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) float density; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) float end; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) float scale; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) } ffp_fog; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) in vec4 ffp_varying_diffuse; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) in vec4 ffp_varying_texcoord[8]; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) vec4 ffp_texcoord[8]; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) in float ffp_varying_fogcoord; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) vec4 ps_in[10]; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) out vec4 ps_out0; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) out vec4 ps_out1; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) out vec4 ps_out2; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) out vec4 ps_out3; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) out vec4 ps_out4; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) out vec4 ps_out5; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) out vec4 ps_out6; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) out vec4 ps_out7; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) void main() fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) { fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) ps_in[0].xy = ffp_varying_texcoord[0].xy; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) ps_in[1].xyzw = vec4(ffp_varying_diffuse).xyzw; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) R1.x = (1.0 / ps_c[0].y); fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) R1.y = (1.0 / ps_c[0].x); fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) R0.xy = ((ps_in[0].yx * R1.xy) + ps_lc1.xx); fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) R2.x = (R0.x >= 0.0 ? ps_lc1.y : ps_lc1.z); fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) R2.y = (R0.y >= 0.0 ? ps_lc1.y : ps_lc1.z); fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) R0.w = (R2.y * R2.x); fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) if (R0.w != -R0.w) { fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) R0.xy = (R0.xy * R0.xy); fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) R0.w = (R0.y + R0.x); fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) R0.w = (R0.w + ps_lc1.x); fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) R0.w = (R0.w * ps_lc1.w); fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) R0.w = clamp(R0.w, 0.0, 1.0); fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) R0.z = (R0.w * R0.w); fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) R0.w = ((R0.w * ps_lc2.x) + ps_lc2.y); fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) R0.x = ((R0.w * -R0.z) + ps_lc1.z); fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) } else { fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) R0.w = (-ps_in[0].x + ps_lc1.z); fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) R0.y = ((R0.w * R1.y) + ps_lc1.x); fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) R0.w = (R0.y * R0.y); fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) R0.z = ((R0.x * R0.x) + R0.w); fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) tmp0.w = (R0.x >= 0.0 ? ps_lc1.y : ps_lc1.z); fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) R0.w = (tmp0.w); fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) R0.z = (R0.z + ps_lc1.x); fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) tmp0.x = (R0.y >= 0.0 ? ps_lc1.y : ps_lc1.z); fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) R0.x = (tmp0.x); fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) R0.z = (R0.z * ps_lc1.w); fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) R0.z = clamp(R0.z, 0.0, 1.0); fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) R0.y = (R0.z * R0.z); fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) R0.z = ((R0.z * ps_lc2.x) + ps_lc2.y); fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) R0.w = (R0.w * R0.x); fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) R0.z = ((R0.z * -R0.y) + ps_lc1.z); fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) tmp0.x = (-R0.w >= 0.0 ? ps_in[1].w : R0.z); fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) R0.x = (tmp0.x); fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) } fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) R0.yzw = (ps_in[1].xyz); fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) ps_out0.xyzw = (R0.yzwx); fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) } fixme:(dll/directx/wine/wined3d/glsl_shader.c:569) fixme:(dll/directx/wine/wined3d/glsl_shader.c:497) Info log received from GLSL shader #12: fixme:(dll/directx/wine/wined3d/glsl_shader.c:498) error: linking with uncompiled shader(sdk/lib/rtl/heap.c:2976) Realloc in place failed, but it was the only option (sdk/lib/rtl/heap.c:2976) Realloc in place failed, but it was the only option (sdk/lib/rtl/heap.c:2976) Realloc in place failed, but it was the only option (sdk/lib/rtl/heap.c:2976) Realloc in place failed, but it was the only option (sdk/lib/rtl/heap.c:2976) Realloc in place failed, but it was the only option (sdk/lib/rtl/heap.c:2976) Realloc in place failed, but it was the only option fixme:(dll/directx/wine/wined3d/context.c:398) FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6). fixme:(dll/directx/wine/wined3d/context.c:365) GL_DEPTH_ATTACHMENT: 0x785cb090 texture 11, 2019380817x2019340432, 2019392220 samples, format 0x8d40. fixme:(dll/directx/wine/wined3d/context.c:370) GL_STENCIL_ATTACHMENT: NONE. fixme:(dll/directx/wine/wined3d/context.c:365) GL_COLOR_ATTACHMENT0: 0x785cb090 texture 11, 2019380817x2019340432, 2019392220 samples, format 0x8d40. fixme:(dll/directx/wine/wined3d/context.c:370) GL_COLOR_ATTACHMENT1: NONE. fixme:(dll/directx/wine/wined3d/context.c:370) GL_COLOR_ATTACHMENT2: NONE. fixme:(dll/directx/wine/wined3d/context.c:370) GL_COLOR_ATTACHMENT3: NONE. fixme:(dll/directx/wine/wined3d/context.c:370) GL_COLOR_ATTACHMENT4: NONE. fixme:(dll/directx/wine/wined3d/context.c:370) GL_COLOR_ATTACHMENT5: NONE. fixme:(dll/directx/wine/wined3d/context.c:370) GL_COLOR_ATTACHMENT6: NONE. fixme:(dll/directx/wine/wined3d/context.c:370) GL_COLOR_ATTACHMENT7: NONE. fixme:(dll/directx/wine/wined3d/context.c:398) FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6). fixme:(dll/directx/wine/wined3d/context.c:365) GL_DEPTH_ATTACHMENT: 0x785cb090 texture 11, 2019380817x2019340432, 2019392220 samples, format 0x8d40. fixme:(dll/directx/wine/wined3d/context.c:370) GL_STENCIL_ATTACHMENT: NONE. fixme:(dll/directx/wine/wined3d/context.c:365) GL_COLOR_ATTACHMENT0: 0x785cb090 texture 11, 2019380817x2019340432, 2019392220 samples, format 0x8d40. fixme:(dll/directx/wine/wined3d/context.c:370) GL_COLOR_ATTACHMENT1: NONE. fixme:(dll/directx/wine/wined3d/context.c:370) GL_COLOR_ATTACHMENT2: NONE. fixme:(dll/directx/wine/wined3d/context.c:370) GL_COLOR_ATTACHMENT3: NONE. fixme:(dll/directx/wine/wined3d/context.c:370) GL_COLOR_ATTACHMENT4: NONE. fixme:(dll/directx/wine/wined3d/context.c:370) GL_COLOR_ATTACHMENT5: NONE. fixme:(dll/directx/wine/wined3d/context.c:370) GL_COLOR_ATTACHMENT6: NONE. fixme:(dll/directx/wine/wined3d/context.c:370) GL_COLOR_ATTACHMENT7: NONE. (sdk/lib/rtl/heap.c:2976) Realloc in place failed, but it was the only option fixme:(dll/directx/wine/wined3d/glsl_shader.c:587) Program 4 link status invalid. fixme:(dll/directx/wine/wined3d/glsl_shader.c:559) Shader 1: fixme:(dll/directx/wine/wined3d/glsl_shader.c:561) GL_SHADER_TYPE: GL_FRAGMENT_SHADER. fixme:(dll/directx/wine/wined3d/glsl_shader.c:563) GL_COMPILE_STATUS: 1. fixme:(dll/directx/wine/wined3d/glsl_shader.c:564) fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) #version 130 fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) #extension GL_ARB_shading_language_420pack : enable fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) out vec4 ps_out0; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) vec4 tmp0, tmp1; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) vec4 ret; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) vec4 arg0, arg1, arg2; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) uniform sampler2D ps_sampler0; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) vec4 tex0; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) uniform vec4 specular_enable; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) uniform struct fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) { fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) vec4 color; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) float density; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) float end; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) float scale; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) } ffp_fog; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) in vec4 ffp_varying_diffuse; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) in vec4 ffp_varying_specular; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) in vec4 ffp_varying_texcoord[8]; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) vec4 ffp_texcoord[8]; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) in float ffp_varying_fogcoord; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) void main() fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) { fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) ffp_texcoord[0] = ffp_varying_texcoord[0]; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) tex0 = texture(ps_sampler0, ffp_texcoord[0].xy); fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) ret = ffp_varying_diffuse; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) ret.xyz = tex0.xyz * ret.xyz; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) ret.w = ffp_varying_diffuse.w; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) ps_out0 = ffp_varying_specular * specular_enable + ret; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) } fixme:(dll/directx/wine/wined3d/glsl_shader.c:569) fixme:(dll/directx/wine/wined3d/glsl_shader.c:559) Shader 3: fixme:(dll/directx/wine/wined3d/glsl_shader.c:561) GL_SHADER_TYPE: GL_FRAGMENT_SHADER. fixme:(dll/directx/wine/wined3d/glsl_shader.c:563) GL_COMPILE_STATUS: 1. fixme:(dll/directx/wine/wined3d/glsl_shader.c:564) fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) #version 130 fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) #extension GL_ARB_shading_language_420pack : enable fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) out vec4 ps_out0; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) vec4 tmp0, tmp1; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) vec4 ret; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) vec4 arg0, arg1, arg2; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) uniform vec4 specular_enable; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) uniform struct fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) { fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) vec4 color; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) float density; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) float end; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) float scale; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) } ffp_fog; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) in vec4 ffp_varying_diffuse; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) in vec4 ffp_varying_specular; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) in vec4 ffp_varying_texcoord[8]; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) vec4 ffp_texcoord[8]; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) in float ffp_varying_fogcoord; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) void main() fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) { fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) ret = ffp_varying_diffuse; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) ret.xyz = ret.xyz; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) ret.w = ffp_varying_diffuse.w; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) ps_out0 = ffp_varying_specular * specular_enable + ret; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) } fixme:(dll/directx/wine/wined3d/glsl_shader.c:569) fixme:(dll/directx/wine/wined3d/glsl_shader.c:497) Info log received from GLSL shader #4: fixme:(dll/directx/wine/wined3d/glsl_shader.c:498) error: function `main' is multiply defined fixme:(dll/directx/wine/wined3d/glsl_shader.c:587) Program 6 link status invalid. fixme:(dll/directx/wine/wined3d/glsl_shader.c:559) Shader 1: fixme:(dll/directx/wine/wined3d/glsl_shader.c:561) GL_SHADER_TYPE: GL_FRAGMENT_SHADER. fixme:(dll/directx/wine/wined3d/glsl_shader.c:563) GL_COMPILE_STATUS: 1. fixme:(dll/directx/wine/wined3d/glsl_shader.c:564) fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) #version 130 fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) #extension GL_ARB_shading_language_420pack : enable fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) out vec4 ps_out0; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) vec4 tmp0, tmp1; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) vec4 ret; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) vec4 arg0, arg1, arg2; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) uniform sampler2D ps_sampler0; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) vec4 tex0; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) uniform vec4 specular_enable; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) uniform struct fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) { fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) vec4 color; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) float density; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) float end; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) float scale; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) } ffp_fog; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) in vec4 ffp_varying_diffuse; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) in vec4 ffp_varying_specular; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) in vec4 ffp_varying_texcoord[8]; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) vec4 ffp_texcoord[8]; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) in float ffp_varying_fogcoord; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) void main() fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) { fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) ffp_texcoord[0] = ffp_varying_texcoord[0]; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) tex0 = texture(ps_sampler0, ffp_texcoord[0].xy); fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) ret = ffp_varying_diffuse; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) ret.xyz = tex0.xyz * ret.xyz; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) ret.w = ffp_varying_diffuse.w; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) ps_out0 = ffp_varying_specular * specular_enable + ret; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) } fixme:(dll/directx/wine/wined3d/glsl_shader.c:569) fixme:(dll/directx/wine/wined3d/glsl_shader.c:559) Shader 5: fixme:(dll/directx/wine/wined3d/glsl_shader.c:561) GL_SHADER_TYPE: GL_FRAGMENT_SHADER. fixme:(dll/directx/wine/wined3d/glsl_shader.c:563) GL_COMPILE_STATUS: 1. fixme:(dll/directx/wine/wined3d/glsl_shader.c:564) fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) #version 130 fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) #extension GL_ARB_shading_language_420pack : enable fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) out vec4 ps_out0; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) vec4 tmp0, tmp1; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) vec4 ret; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) vec4 arg0, arg1, arg2; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) uniform sampler2D ps_sampler0; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) vec4 tex0; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) uniform vec4 specular_enable; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) uniform struct fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) { fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) vec4 color; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) float density; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) float end; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) float scale; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) } ffp_fog; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) in vec4 ffp_varying_diffuse; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) in vec4 ffp_varying_specular; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) in vec4 ffp_varying_texcoord[8]; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) vec4 ffp_texcoord[8]; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) in float ffp_varying_fogcoord; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) void main() fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) { fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) ffp_texcoord[0] = ffp_varying_texcoord[0]; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) tex0 = texture(ps_sampler0, ffp_texcoord[0].xy); fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) ret = ffp_varying_diffuse; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) ret.xyz = tex0.xyz * ret.xyz; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) ret.w = ffp_varying_diffuse.w * tex0.w; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) ps_out0 = ffp_varying_specular * specular_enable + ret; fixme:(dll/directx/wine/wined3d/glsl_shader.c:568) } fixme:(dll/directx/wine/wined3d/glsl_shader.c:569) fixme:(dll/directx/wine/wined3d/glsl_shader.c:497) Info log received from GLSL shader #6: fixme:(dll/directx/wine/wined3d/glsl_shader.c:498) error: function `main' is multiply defined fixme:(dll/directx/wine/wined3d/context.c:398) FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6). fixme:(dll/directx/wine/wined3d/context.c:365) GL_DEPTH_ATTACHMENT: 0x785cb090 texture 11, 2019380817x2019340432, 2019392220 samples, format 0x8d40. fixme:(dll/directx/wine/wined3d/context.c:370) GL_STENCIL_ATTACHMENT: NONE. fixme:(dll/directx/wine/wined3d/context.c:365) GL_COLOR_ATTACHMENT0: 0x785cb090 texture 24, 2019380817x2019340432, 2019392220 samples, format 0x8d40. fixme:(dll/directx/wine/wined3d/context.c:370) GL_COLOR_ATTACHMENT1: NONE. fixme:(dll/directx/wine/wined3d/context.c:370) GL_COLOR_ATTACHMENT2: NONE. fixme:(dll/directx/wine/wined3d/context.c:370) GL_COLOR_ATTACHMENT3: NONE. fixme:(dll/directx/wine/wined3d/context.c:370) GL_COLOR_ATTACHMENT4: NONE. fixme:(dll/directx/wine/wined3d/context.c:370) GL_COLOR_ATTACHMENT5: NONE. fixme:(dll/directx/wine/wined3d/context.c:370) GL_COLOR_ATTACHMENT6: NONE. fixme:(dll/directx/wine/wined3d/context.c:370) GL_COLOR_ATTACHMENT7: NONE. fixme:(dll/directx/wine/wined3d/context.c:398) FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6). fixme:(dll/directx/wine/wined3d/context.c:365) GL_DEPTH_ATTACHMENT: 0x785cb090 texture 11, 2019380817x2019340432, 2019392220 samples, format 0x8d40. fixme:(dll/directx/wine/wined3d/context.c:370) GL_STENCIL_ATTACHMENT: NONE. fixme:(dll/directx/wine/wined3d/context.c:365) GL_COLOR_ATTACHMENT0: 0x785cb090 texture 24, 2019380817x2019340432, 2019392220 samples, format 0x8d40. fixme:(dll/directx/wine/wined3d/context.c:370) GL_COLOR_ATTACHMENT1: NONE. fixme:(dll/directx/wine/wined3d/context.c:370) GL_COLOR_ATTACHMENT2: NONE. fixme:(dll/directx/wine/wined3d/context.c:370) GL_COLOR_ATTACHMENT3: NONE. fixme:(dll/directx/wine/wined3d/context.c:370) GL_COLOR_ATTACHMENT4: NONE. fixme:(dll/directx/wine/wined3d/context.c:370) GL_COLOR_ATTACHMENT5: NONE. fixme:(dll/directx/wine/wined3d/context.c:370) GL_COLOR_ATTACHMENT6: NONE. fixme:(dll/directx/wine/wined3d/context.c:370) GL_COLOR_ATTACHMENT7: NONE. fixme:(dll/directx/wine/wined3d/context.c:398) FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6). fixme:(dll/directx/wine/wined3d/context.c:365) GL_DEPTH_ATTACHMENT: 0x785cb090 texture 11, 2019380817x2019340432, 2019392220 samples, format 0x8d40. fixme:(dll/directx/wine/wined3d/context.c:370) GL_STENCIL_ATTACHMENT: NONE. fixme:(dll/directx/wine/wined3d/context.c:365) GL_COLOR_ATTACHMENT0: 0x785cb090 texture 27, 2019380817x2019340432, 2019392220 samples, format 0x8d40. fixme:(dll/directx/wine/wined3d/context.c:370) GL_COLOR_ATTACHMENT1: NONE. fixme:(dll/directx/wine/wined3d/context.c:370) GL_COLOR_ATTACHMENT2: NONE. fixme:(dll/directx/wine/wined3d/context.c:370) GL_COLOR_ATTACHMENT3: NONE. fixme:(dll/directx/wine/wined3d/context.c:370) GL_COLOR_ATTACHMENT4: NONE. fixme:(dll/directx/wine/wined3d/context.c:370) GL_COLOR_ATTACHMENT5: NONE. fixme:(dll/directx/wine/wined3d/context.c:370) GL_COLOR_ATTACHMENT6: NONE. fixme:(dll/directx/wine/wined3d/context.c:370) GL_COLOR_ATTACHMENT7: NONE. fixme:(dll/directx/wine/wined3d/context.c:398) FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6). fixme:(dll/directx/wine/wined3d/context.c:365) GL_DEPTH_ATTACHMENT: 0x785cb090 texture 11, 2019380817x2019340432, 2019392220 samples, format 0x8d40. fixme:(dll/directx/wine/wined3d/context.c:370) GL_STENCIL_ATTACHMENT: NONE. fixme:(dll/directx/wine/wined3d/context.c:365) GL_COLOR_ATTACHMENT0: 0x785cb090 texture 27, 2019380817x2019340432, 2019392220 samples, format 0x8d40. fixme:(dll/directx/wine/wined3d/context.c:370) GL_COLOR_ATTACHMENT1: NONE. fixme:(dll/directx/wine/wined3d/context.c:370) GL_COLOR_ATTACHMENT2: NONE. fixme:(dll/directx/wine/wined3d/context.c:370) GL_COLOR_ATTACHMENT3: NONE. fixme:(dll/directx/wine/wined3d/context.c:370) GL_COLOR_ATTACHMENT4: NONE. fixme:(dll/directx/wine/wined3d/context.c:370) GL_COLOR_ATTACHMENT5: NONE. fixme:(dll/directx/wine/wined3d/context.c:370) GL_COLOR_ATTACHMENT6: NONE. fixme:(dll/directx/wine/wined3d/context.c:370) GL_COLOR_ATTACHMENT7: NONE. err:(win32ss/user/user32/windows/defwnd.c:340) WM_POPUPSYSTEMMENU (win32ss/user/ntuser/winpos.c:790) err: FIXME: Parent is Desktop, Min off screen! err:(win32ss/user/user32/windows/defwnd.c:340) WM_POPUPSYSTEMMENU (win32ss/user/ntuser/painting.c:1211) err: WARNING SOMETHING HAS GONE WRONG: Thread marked as containing dirty windows, but no dirty windows found! Counts 1 (sdk/lib/rtl/heap.c:2976) Realloc in place failed, but it was the only option (sdk/lib/rtl/heap.c:2976) Realloc in place failed, but it was the only option (sdk/lib/rtl/heap.c:2976) Realloc in place failed, but it was the only option (sdk/lib/rtl/heap.c:2976) Realloc in place failed, but it was the only option (win32ss/user/ntuser/desktop.c:3300) err: Attempted to change thread desktop although the thread has windows! err:(/srv/buildbot/worker_data/Build_GCCLin_x86/build/dll/win32/imm32/imm.c:957) hImc was NULL err:(/srv/buildbot/worker_data/Build_GCCLin_x86/build/dll/win32/imm32/imm.c:1044) pClientImc was NULL err:(/srv/buildbot/worker_data/Build_GCCLin_x86/build/dll/win32/imm32/imm.c:957) hImc was NULL err:(win32ss/user/ntuser/winpos.c:790) err: FIXME: Parent is Desktop, Min off screen! err:(win32ss/user/user32/windows/defwnd.c:340) WM_POPUPSYSTEMMENU (/srv/buildbot/worker_data/Build_GCCLin_x86/build/dll/win32/imm32/imm.c:957) hImc was NULL err:(/srv/buildbot/worker_data/Build_GCCLin_x86/build/dll/win32/imm32/imm.c:1044) pClientImc was NULL err:(/srv/buildbot/worker_data/Build_GCCLin_x86/build/dll/win32/imm32/imm.c:957) hImc was NULL err:(/srv/buildbot/worker_data/Build_GCCLin_x86/build/dll/win32/imm32/imm.c:1044) pClientImc was NULL err:(/srv/buildbot/worker_data/Build_GCCLin_x86/build/dll/win32/imm32/imm.c:957) hImc was NULL err:(/srv/buildbot/worker_data/Build_GCCLin_x86/build/dll/win32/imm32/imm.c:957) hImc was NULL err:(/srv/buildbot/worker_data/Build_GCCLin_x86/build/dll/win32/imm32/imm.c:1044) pClientImc was NULL err:(/srv/buildbot/worker_data/Build_GCCLin_x86/build/dll/win32/imm32/imm.c:957) hImc was NULL err:(/srv/buildbot/worker_data/Build_GCCLin_x86/build/dll/win32/imm32/imm.c:957) hImc was NULL err:(/srv/buildbot/worker_data/Build_GCCLin_x86/build/dll/win32/imm32/imm.c:1044) pClientImc was NULL err:(/srv/buildbot/worker_data/Build_GCCLin_x86/build/dll/win32/imm32/imm.c:957) hImc was NULL err:(/srv/buildbot/worker_data/Build_GCCLin_x86/build/dll/win32/imm32/imm.c:1044) pClientImc was NULL err:(/srv/buildbot/worker_data/Build_GCCLin_x86/build/dll/win32/imm32/imm.c:957) hImc was NULL (win32ss/user/ntuser/desktop.c:1353) err: ptiLastInput is CLEARED!! (win32ss/user/ntuser/desktop.c:3300) err: Attempted to change thread desktop although the thread has windows! fixme:(dll/win32/imm32/ctf.c:492) (040C040C) (win32ss/gdi/gdi32/objects/gdiobj.c:326) Trying to delete system object 0x00850016 (win32ss/gdi/gdi32/objects/gdiobj.c:326) Trying to delete system object 0x00850016 (win32ss/user/ntuser/winpos.c:790) err: FIXME: Parent is Desktop, Min off screen! err:(base/shell/explorer/taskswnd.cpp:1664) HandleTaskItemRightClick detected the window did not become foreground err:(win32ss/user/user32/windows/defwnd.c:340) WM_POPUPSYSTEMMENU (win32ss/user/ntuser/winpos.c:790) err: FIXME: Parent is Desktop, Min off screen!