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  1. Core ReactOS
  2. CORE-12862

LBreakout crashes with UserPostMessage

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    • Bug
    • Resolution: Duplicate
    • Major
    • None
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    Description

      I installed LBreakout on build 74019 (confirmed bug is still present on 74021), started it up, and went to Local Game, which locked up the VM and presented me with this. I entered b and bt to the debug question on advice.

      *** Assertion failed: Heap->u.FreeListsInUseBytes[Index] & Bit
      ***   Source File: /srv/buildbot/Build_GCCLin_x86/build/reactos/sdk/lib/rtl/heap.c, line 242
       
      Break repeatedly, break Once, Ignore, terminate Process or terminate Thread (boipt)?
      b
      Execute '.cxr 0022F758' to dump context
      Unhandled exception
      ExceptionCode:    80000003
      CS:EIP 1b:7c92cbda
      DS 23 ES 23 FS 3b GS 0
      EAX: 00000000   EBX: 00000000   ECX: 0022f4dc
      EDX: 00000000   EBP: 0022fa38   ESI: 0022fa26   ESP: 0022f73c
      EDI: 7c970bc0   EFLAGS: 00200202
       
      *** Assertion failed: FreeEntry->Size < HEAP_FREELISTS
      ***   Source File: /srv/buildbot/Build_GCCLin_x86/build/reactos/sdk/lib/rtl/heap.c, line 235
       
      Break repeatedly, break Once, Ignore, terminate Process or terminate Thread (boipt)? 
      kdb:> bt
      Execute '.cxr 0022E8D0' to dump context
      (win32ss/user/ntuser/message.c:1256) err: UserPostMessage: Invalid handle 0xBC6502FC Msg 0x2a3!
      (win32ss/user/ntuser/msgqueue.c:1277) err: NB Receiving Thread woken up dead!

      Repeating the action gets the same last three lines before the program unexpectedly quits, and browsing around the rest of the program before going into Local Game triggers the whole lockup and question sequence.

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              ThFabba ThFabba
              Doranwen Doranwen
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                Updated:
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