Details
-
Bug
-
Resolution: Duplicate
-
Major
-
None
-
None
Description
VM: VMWare 16 Pro
OS Version : 0.4.15 7960 X86 Debug
when i start a new game on pusu uyanış it gets 0xc0000005 Exception code
Entered debugger on last-chance exception (Exception Code: 0xc0000005) (Page Fault)
Memory at 0x00002420 could not be accessed
kdb:> bt
Eip:
<ntoskrnl.exe:7b893 (ntoskrnl/io/iomgr/irp.c:891 (IoBuildDeviceIoControlRequest))>
Frames:
<win32k.sys:d983 (win32ss/gdi/eng/device.c:864 (EngDeviceIoControl))>
<vmx_fb.dll:233b2>
<vmx_fb.dll:2ed8>
<vmx_fb.dll:7dfb>
<win32k.sys:1d84e (win32ss/gdi/eng/engwindow.c:43 (IntEngWndCallChangeProc))>
<win32k.sys:1db4f (win32ss/gdi/eng/engwindow.c:122 (IntEngWindowChanged))>
<win32k.sys:88f14 (win32ss/user/ntuser/windc.c:270 (DceUpdateVisRgn))>
<win32k.sys:89d25 (win32ss/user/ntuser/windc.c:887 (DceResetActiveDCEs))>
<win32k.sys:94690 (win32ss/user/ntuser/winpos.c:2010 (co_WinPosSetWindowPos))>
<win32k.sys:98ed4 (win32ss/user/ntuser/winpos.c:3559 (NtUserSetWindowPos))>
<ntoskrnl.exe:3fe5 (:0 (KiSystemCallTrampoline))>
<ntoskrnl.exe:16883d (ntoskrnl/ke/i386/traphdlr.c:1840 (KiSystemServiceHandler))>
<ntoskrnl.exe:3e2f (:0 (KiFastCallEntry))>
Entered debugger on last-chance exception (Exception Code: 0xc0000005) (Page Fault)
Memory at 0x00002420 could not be accessed
Attachments
Issue Links
- duplicates
-
CORE-16465 Regression: [Win32SS, OpenGL32] Unreal Tournament fails with Memory Access Violation at nt!IoBuildDeviceIoControlRequest+2d during its OpenGL render driver initialization, when VMware ICD Driver is installed and application tries to go Fullscreen Mode.
- Untriaged