Details
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Task
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Resolution: Unresolved
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Major
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None
Description
Starting in later versions of WINE ddraw began to require OpenGL 2.0. In order to resolve this I attempted to create 2 compiled versions of ddraw one that used only CPU rendering (Like native ddraw does when a driver isn't applied) and the full 3D stack.
the idea is to create a shim that we can turn on and off for falling back to this True 3D mode.