Details
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Bug
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Resolution: Duplicate
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Major
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None
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None
Description
When I emulate a DS game via iDeaS, the colors of characters, etc. shown in Layer 0 are wrong when using the default OpenGL libraries. When using ROSAPPS' Mesa3D, the colors are correct but the background, etc. are missing. When using the dlls in the lib folder of the attached archive, the colors are correct. I am attaching the debug logs, screenshots of the issues in all three OpenGL varieties, the archive of an older version of Mesa (which doesn't have that issue), an archive containing that version's source code, and the latest version of iDeaS.
Attachments
Issue Links
- duplicates
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CORE-16221 Shock-4Way3D (Virtual Desktops) - wrong background color. (regression)
- Resolved