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  1. Core ReactOS
  2. CORE-17164

Regression, Wrong colors used in Layer 0 of games emulated by iDeaS (RGB<->BGR mixup)

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Details

    • Bug
    • Resolution: Duplicate
    • Major
    • None
    • None

    Description

      When I emulate a DS game via iDeaS, the colors of characters, etc. shown in Layer 0 are wrong when using the default OpenGL libraries. When using ROSAPPS' Mesa3D, the colors are correct but the background, etc. are missing. When using the dlls in the lib folder of the attached archive, the colors are correct. I am attaching the debug logs, screenshots of the issues in all three OpenGL varieties, the archive of an older version of Mesa (which doesn't have that issue), an archive containing that version's source code, and the latest version of iDeaS.

      Attachments

        1. MesaWinBinaries-6.0.zip
          838 kB
        2. MesaLib-6.0.zip
          2.53 MB
        3. iDeaS-win2k3-2.png
          iDeaS-win2k3-2.png
          91 kB
        4. iDeaS-win2k3.png
          iDeaS-win2k3.png
          33 kB
        5. iDeaS-reactos-mesa6-opengl.png
          iDeaS-reactos-mesa6-opengl.png
          82 kB
        6. iDeaS-reactos-mesa6-opengl.log
          44 kB
        7. iDeaS-reactos-mesa3d-opengl.png
          iDeaS-reactos-mesa3d-opengl.png
          84 kB
        8. iDeaS-reactos-mesa3d-opengl.log
          66 kB
        9. iDeaS-reactos-default-opengl.png
          iDeaS-reactos-default-opengl.png
          85 kB
        10. iDeaS-reactos-default-opengl.log
          43 kB
        11. ideas1040.7z
          241 kB

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                Updated:
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