Details
- 
    Bug 
- 
    Resolution: Fixed
- 
    Major 
- 
    VirtualBox 6.1.38 (no 2D acceleration) 
- 
        0.4.15-dev-5352-g6755921 https://git.reactos.org/?p=reactos.git;a=commit;h=67559215608eaf7338cbc7002ba3b74bf972a3a4
Description
Steps to reproduce:
- Start ReactOS Live CD
- Press Win+R, type dxdiag and hit Enter
- Go to "Display 1" page and press "Test DirectDraw"
 First two windowed tests will pass without problems First two windowed tests will pass without problems
 Third fullscreen test will show just a black screen that does not close Third fullscreen test will show just a black screen that does not close
It's possible to close it with Alt+F4 and then exit DxDiag the same way, after that it will restore screen resolution.
This didn't happened before, and the test was passing:
| 0.4.15-dev-5351-gf1908c8 | 0.4.15-dev-5352-g6755921 | 
|---|---|
|   |   | 
| 0.4.15-dev-5351-gf1908c8.txt   | 0.4.15-dev-5352-g6755921.txt   | 
Without first chance exception handling there is only one debug message error:
| err:(win32ss/user/user32/windows/message.c:1556) Exception Dialog unicode 004020B0 Msg 273 pti FFB15CF8 Wndpti FFB15CF8
 | 
However with first chance exception handling (0.4.15-dev-5352-g6755921-firstchance.txt ) there is a stacktrace:
) there is a stacktrace:
| Entered debugger on first-chance exception (Exception Code: 0xc0000005) (Page Fault) | 
| Memory at 0x00000118 could not be accessed | 
| kdb:> bt | 
| Eip: | 
| * <d3dwine.dll:b310a (dll/directx/wine/wined3d/texture.c:3271 (wined3d_texture_blt))> | 
| Frames: | 
| * <ddraw.dll:28dbf (dll/directx/wine/ddraw/surface.c:79 (ddraw_surface_update_frontbuffer))>
 | 
Attachments
Issue Links
- blocks
- 
                    CORE-18547 [DDRAW] White screen when running Street Fighter Alpha due to the missing swap interval on surface flipping -         
- Reopened
 
-         
- is duplicated by
- 
                    CORE-19167 Regression - Most DirectX Games are broken as of recently -         
- Resolved
 
-